top of page
Back to top

FUN LEARNING MATHS GAMES

​When playing learning games children often don't realize they're learning maths at all.

I've listed some fun learning games below which children enjoy playing.

 

​Prep or Kindy (3-5 Year Olds, )

​

Grade 1 or 2 (6-7 Year Olds,)

​

Grades 3 or 4 (8-9 Year Olds.)

​

Click on the grade level above that is most appropriate to your needs.

​

Scroll through the parent information covered on Maths Concepts & Mathematical Language by the Games. Then click on the game you want to view. I've deliberately left all levels on the one page so you can extend or remediate as required.

Girl Posing
3-5

Maths Games 3-5 Year Olds

Prep or Kindergarten

​

MY FAVOURITES ARE IN CAPITAL LETTERS

This Free Fun Learning Maths Games Page provides advice for parents to best help identify the concepts and mathematical language they could be using while playing games with their children which helps make the learning experience as rich as possible.

​

Mathematical Concepts Covered

  • Counting to Ten

  1. Rote 1-10

  2. Real counting accurately using Conservation of Number

  3. Understanding that numerals (numbers) represent a numerical value

  4. Number Recognition to 10

  5. Recalling the correct sequence of numbers to ten, knowing what number comes immediately before or after a number to ten

  6. Approximation of numbers to 10

  7. Keeping score

​

​

Mathematical Language Covered

  1. What before and after means relating to a number sequence

  2. What more, less, or 'how many' means

  3. What add, minus or takeaway is

In addition to revising and building on the above mentioned skills and concepts from the first six games these additional Maths skills are covered by this collection of nine games.

​

Mathematical Concepts Covered

  • Counting to Ten

  1. Recognizing number patterns e.g. Dice

  2. Counting on from a particular number

  3. Matching a Numeral with the amount it's representing

  4. Making equal collections according to number

  5. Recognition of the concept of money and realizing that it's used to represent a numerical value

  • Developing Skills of Classification and Comparison

  1. Colour identification

  2. Size Comparison

  3. Shape Comparison

  4. Type Comparison

  5. Ordering according to size

​

Mathematical Language Covered

  1. What a group or collection is

  2. What the same and different means

  3. Developing a Language of Classification: Specific Colours (red, blue, yellow, green, etc) patterns (plain, stripes, spots, etc,) size (larger, smaller,) type ( names of animal sub groups,) etc

  4. Developing a Language of Comparison: big, bigger, biggest, huge, enormous, small, smaller, smallest, tiny, high, higher, tall, taller, tallest, lighter coloured, darker coloured, etc

​

Mathematical Language Covered

  1. What symmetry and symmetrical mean

  2. What opposite and reverse means

  3. Development of a range of prepositions related to a 2D example: above, next to, below, further away, close to, etc

In addition to revising and building on the above mentioned skills and concepts from the first fifteen games these additional Maths skills are covered by the game BANK IT.

 

Mathematical Concepts Covered

  • Counting to Ten

  1. Recognizing number patterns e.g. Dice

  2. Understanding that you can 'Bank'  an amount and count on making addition quicker and more accurate

  3. Seeing patterns of ten in rows and understanding they are the basis for building our numerical system

  4. Experimenting with real items to twenty, then fifty then one hundred and beyond

  5. Introducing numerals to twenty

  6. Exposing children to a number chart to 100

Fun Maths Games 5-7 Year Olds

Grade 1 and Grade 2

6-7

These six fun learning Maths Games build upon some of the Maths skills covered by the eighteen above mentioned learning games. Some of the new skills are:

 

Mathematical Concepts Covered

  • Counting to Thirty and beyond

  1. Rote 1-30 from memory

  2. Real counting accurately to 30 using Conservation of Number

  3. Using a marker on a numeral to 30 as a visual means of keeping score

  4. Rote 1-50 from memory

  5. Understanding that numbers represent a numerical value and their position denotes value. For example The 3 in the numeral 37 represents 30

  6. Developing an awareness that the order of the numbers in a numeral (from left to right) changes the value of the numeral. e.g 54 is greater than 45

  7. Increasing awareness of rote counting to 100 emphasizing transitions to the next lot of ten

  8. Increasing awareness of Number recognition to 100

  • Addition and Subtraction to 30

  1. Adding multiple combinations to 30

  2. Subtracting from 30 using a score card to keep track

  3. Increasing speed of addition

  4. Identifying and recalling number combinations e.g. 6 +4 = 10

  • Developing an Awareness of the Concept of Multiplication

  1. Building on array work to recall 10 X tables

  2. Jumping numbers to create even numbers

  3. Learning 10 x tables and recalling them at speed

  4. Multiplication: Becoming aware of odd and even numbers

  5. Learning 2 x tables and recalling them at speed

  6. Learning 5 x tables and recalling them at speed

​

Mathematical Language Covered

  1. Addition: Add, total, plus, sum, altogether

  2. Subtraction: Subtract, take away, minus, left over, remainder

  3. Approximation: Guess, approximate, greatest, least, exact, closest to

  4. Multiplication: lots of, multiply, times

These additional six fun Maths Games build upon the Maths skills previously covered by the twenty four sequential learning games above. Some of the new skills are:

 

Mathematical Concepts Covered

  • Counting to Thirty and beyond

  1. Developing an awareness that the order of the numbers in a numeral (from left to right) changes the value of the numeral. e.g 35 is lower than 53

  • Addition and Subtraction to 30

  1. Identifying and recalling number combinations to ten e.g. 6 +4 = 10

  2. Increasing speed of addition in abstract form

  • Developing an Awareness of Fractions

  1. Dividing a shape into equal sized amounts and naming the fraction

  2. Following directions to divide accurately

​

Mathematical Language Covered

  1. Addition: Add, plus, total, sum, altogether

  2. Subtraction: Subtract, take away, minus, left over, remainder

  3. Approximation: Guess, approximate, greatest, least, exact, closest to

  4. Fractions: divide, cut, equal amounts, half, quarters, thirds, remainder, left over, whole

  5. Multiplication and Division: multiples, multiply, divide by

7-8

Fun Maths Games for 7-8 Year Olds

Grade 3 and Grade 4

These twelve fun Maths Games build upon the Maths skills previously covered by the twenty four sequential learning games above. Some of the new skills, concepts and language are:

 

Mathematical Concepts Covered

  • Counting to One Thousand

  1. Increasing awareness of Number recognition to 1000

  2. Developing an ability to determine where a number sits between 1 and 1000... What numbers are ahead or behind it.

  3. Recognizing the value of position within numbers to 1000 and creating the largest value possible with four numbers

  • Addition and Subtraction to 30

  1. Increasing speed of addition in abstract form to include up to four numbers (Mental arithmetic)

  2. Identifying and recalling number combinations

  3. Subtracting using mental arithmetic

  4. Predicting and estimating addition options to create a specific total

  • Developing an Awareness of Fractions

  1. Dividing a shape into equal sized amounts and naming them

  2. Increase awareness of equivalent fractions

  • Developing an Awareness of the Concept of Multiplication

  1. Learning 3 x tables and recalling them at speed

  2. Learning 4 x tables and recalling them at speed

  3. Multiplying random numbers together and checking with concrete materials

  4. Recognizing and Predicting what number will come next in a pattern

  5. Estimating multiplied values

  • Using a Combination of Mathematical Strategies Simultaneously

  1. Using the best combined strategies to reach a specific number

  2. Increasingly moving from the use of concrete materials and visual representations to abstract maths

​

Mathematical Language Covered

  1. Addition: between, following, after, approximately, combine, remove, reduce by,

  2. Multiplication and Division: solution, pattern, predict

  3. Fractions: equivalent, equal, fair division, remainder

Best Parenting Advice.com is a high quality parenting website designed with child and family success in mind. This site provides free resources for busy parents who want the best practical advice possible on: effective child rearing strategies, easy healthy family meals, self-care tips for time-poor parents and fun learning games to help best educate children while also encouraging positive relationships within the family.

​

The best parenting advice regarding creating engaged learners is to make learning as much fun as possible. That's why games work best to revise new information. Children practise skills over and over in play situations, yet aren't even aware they're doing it. Best parenting advice.com provides many examples of quick and easy games to help develop both early reading and maths skills.

 

This site provides examples of what worked for me over decades and you are welcome to use these ideas as you see fit but you do so at your own risk. This site does not provide any guarantee that this information will work in every circumstance with every family or every child. It is your responsibility as a user of this site to ensure that you adhere to any recommended safety suggestions either implicit or explicit on this site and supervise your children while playing any games suggested. Best Parenting Advice.com is not affiliated with any other groups, clubs, religious organizations or educational systems.

 

Best parenting takes time. The best parenting advice ever is simple: Do your best, don't give up and love your children, no matter what.

bottom of page